High Octane Streaming Game
Massively Multiplayer Online Racing for Streamers & their Community
This was a fast and furious battle racing game designed entirely for streamers. Hundreds of players could enter a race of chance together. With an arsenal of action items, each player could shake up the race and shift their odds of winning. All key art including vehicles were derived from UGC photogrammetry.
Role: Designer & Art Director
I pitched, prototyped, designed and art-directed this game, soup to nuts. When we moved into production, I directed the entire team of artists, gameplay engineers and core tech stack crew to tackle numerous creative & tech hurdles to land the alpha.
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